A downloadable TTRPG

You are a graffiti artist with one aim: to get up

Use your imagination to take on the role of a graffiti artist using buildings, trains, and more as your canvas, to be visible and gain notoriety in the graffiti scene.

This zine is a full standalone TTRPG, where no DM/GM/storyteller is required.

You playing the game will be as much going through the mechanics as it is about writing the story of your character... with the added twist that you'll also be sketching graffiti in your journal.

In 20 pages, I've crammed the rules to play the game but also the rules by which graffiti writers mostly abide with, which will likely change the way you look at graffiti if you are not familiar with the scene. I've also added a glossary so that immersion doesn't have to stop to look up the meaning of some words on the internet.

The games proper starts on a guide to create your own setting (including an oracle) to get you started , plus a location sheet to record the vital parts.

There is also a character sheet which will involve paper clips!

NPCs get their generation guide and oracle as well as their own tracking sheet.

20+ moves fall under the roll 2d10,  with the outcome being a strong hit/weak hit/miss result.

Progression is not that quick and makes rolls harder over time, providing for difficult choices.

The consequences influence your character health, money, time, supplies, as well as stress and heat tracks.

The really bad consequences is picked by the player to find what best suit the story, with an oracle to guide both the narrative and the mechanic of the consequence.

TL;DR: ZIMO's getting up brings the world of graffiti and street art to your tabletop in a condensed but fully flavoursome way.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMxFraud
Tagsgraffiti, journaling, Painting, sketching, Solo RPG, Tabletop, tags, Tabletop role-playing game, zimo, zimo23
Average sessionAbout a half-hour

Development log

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